(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]RU[Japanese]SZ[19]KM[0.00]PW[White]PB[Black]LB[pd:1][qd:2](;B[pd]LB[qc:2][qf:1](;W[qf]LB[nc:1][qe:3][qh:2](;B[nc];W[rd];B[qc];W[qi]C[Probably THE most common Joseki during my DDK time :)])(;B[qh];W[qc]LB[pc:1][qd:2]C[Two ways to block, both are very common.](;B[pc]LB[jd:A]TR[pc][pd][pe][pf]C[When you play this one, you expect to get a wall at the marked line, so you should only play this if you already have a stone near A.];W[qd];B[pe];W[rf];B[og])(;B[qd];W[pc]LB[oc:2][od:1]C[Aways 1, see comment for 2.](;B[oc]LB[qf:A]C[This is a mistake. The move looks familiar from the normal 3-3 invasion Joseki.Never play this move when White has the pincer (A or similar)! Strong players will know how to punish this.])(;B[od];W[rd];B[re];W[rc];B[qe];W[nc])))(;B[pf]C[You will see this move, however strong players recommend that you not play it!];W[pg]LB[qe:2][of:1](;B[qe];W[of];B[pe];W[qg]LB[nc:1][nd:2](;B[nc];W[qk])(;B[nd];W[qk]))(;B[of];W[qe];B[qd];W[qi];B[nd]LB[pe:A]C[Black will most likely end this sequence with a move around this area to fix the push and cut at A.]))(;B[qe]C[Strong players have mixed feelings about this move, however you will probably encounter it.];W[pf](;B[nd];W[qj])(;B[nc];W[qj]LB[qe:A][pf:B][qh:C]C[Note that because of the A-B exchange (compare to the other Joseki without A), you can (and should) extend 3 spaces here without worries about Black playing at C.])))(;W[qc];B[qd];W[pc]C[Lately very many variations for this Joseki have appeared. I will only show a very common one, the "classic" one.];B[oc];W[ob];B[nc];W[nb];B[mc];W[rd];B[re];W[rc]LB[qf:A][rf:B]C[Black should fix at A. Otherwise White can try stuff startig from the clamp at B.];B[qf]))(;B[qd]LB[od:A]C[There are a couple ways to approach this corner, however I believe the high approach A was the most common one in my DDK games.];W[od]LB[oc:1][pf:2](;B[oc];W[nc];B[pc];W[nd];B[qf];W[jc])(;B[pf];W[qc];B[rc];W[pc];B[re]LB[kc:2][lc:1](;W[lc])(;W[kc]))))