(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]RU[Japanese]SZ[19]KM[6.50]TM[1800]OT[5x30 byo-yomi]DT[2013-02-16]PC[The KGS Go Server at http://www.gokgs.com/];B[dc];W[ce];B[dh];W[df](;B[ee];W[dd](;B[ed];W[cc](;B[ec];W[cb];B[ef]LB[jc:A][qc:C][jd:B][qd:D][de:E]C[give up corner and take influence. With a stone at A, B and C or D, it would be perfect for black. black can push E first but can let for later];W[fa]C[later, white can have the monkey jump])(;B[cb]C[to avoid the monkey jum of original diagram];W[db];B[ec];W[bb](;B[de]C[important move];W[cd];B[eb];W[ca];B[ef])(;B[eb];W[ca];B[de]C[too late];W[cf];B[ef]C[white can disconnect black stones])))(;B[ec];W[ed];B[fd];W[cc];B[cb](;W[bc];B[gc]C[good for black])(;W[fc];B[bc];W[cd];B[eb];W[fb];B[ea];W[hc];B[fg];W[ff];B[gd];W[eg];B[eh](;W[hd];B[gf];W[gg];B[fh];W[ge];B[fe]C[atari the other side will have the same result];W[hf];B[ef];W[dg];B[gf];W[bb];B[he];W[ba]LB[ca:A]C[A would give another ko];B[ie];W[jc];B[jd](;W[ib])(;W[kc]C[white will loose too much];B[ib]C[black tessuji !](;W[ic];B[gc])(;W[hb];B[ic];W[id];B[ha](;W[ga];B[gc])(;W[gb];B[fa])(;W[jb];B[gb]))))(;W[gf]C[wrong direction];B[hd];W[ic];B[id];W[jc];B[ef]))))(;B[fd];W[bc];B[jc]C[black can be satisfied]))
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