(;GM[1]FF[4]AP[gokifu.com]SO[http://gokifu.com]CA[UTF-8]ST[1]SZ[19]PW[Kobayashi Koichi, Kisei, Meijin, and Gosei.]PB[Rin Kaiho, 9-dan.]BR[9-dan]C[The 16th Meijin Title Match: Game Three.White: Kobayashi Koichi, Kisei, Meijin, and Gosei.Black: Rin Kaiho, 9-dan.Komi: 5 1/2 points.Time: 8 hours each.Result: White wins by 3 1/2 points.Played in Aomori City on October 2-3 1991.Source: Go World #68, pp. 28-33.Adapted from the Asahi Shimbun.Translated by John Power.Recorded by Chris Greene using GoScribe 2.0This game is perhaps the masterpiece of the series.Rin Kaiho played one of those brilliancies you have to be 9-dan tounderstand and 9-kyu to enjoy.But it was not enough to win.In most title matches there is a game that is the turning point, directingone player towards victory, and the other towards defeat. In retrospect,this was the game.];B[pd];W[dp];B[pp];W[dd];B[pj];W[nc];B[jp];W[qf]C[White 8.];B[oe];W[qc];B[qd];W[pc];B[md]C[Black 13.The one space jump is often recommended for handicap games, but it'sconsidered a little slack in even games.];W[od]C[White 14 is a relatively new move.];B[pe](;W[rd]LB[ne:a]C[With 16, White can also follow at `a', (assuming the ladder favors White, asit does here).];B[re];W[rc](;B[pg]LB[qe:a]C[Black 19.If Black plays at `a', the fight looks good for White.];W[hq];B[cn];W[cp];B[dj];W[ch];B[ho];W[fp](;B[pn]LB[eh:a]C[Black 27.Once having played 25, Takemiya style would be to continue with Black `a'.];W[ei]C[White 28 is a good move.](;B[bj]LB[ej:a][fk:b]C[Black 29 took the players in the pressroom completely by surprise.It was the first of four such unpredictable moves in this game.Obviously, Black doesn't want to push along at `a'.Even so, Black 29 looks like a 180-degree turn from Black's large moyostrategy so far.Kojima Takaho 9-dan (the referee) commented: "Favorably interpreted, it's aflexible move; it reverts to Rin's innate territorial style. Only a playerwho's flexible could play like this."Playing at `b' is an alternative. But the difference in territory lookslike 30 points, which perhaps explains why Rin played 29.];W[ej];B[ek];W[fk];B[dk];W[fl];B[bo]C[The continuation to 35 is more or less inevitable.];W[jl](;B[hp]LB[gq:a]C[Black 37.Black should have played at `a' instead.](;W[iq]LB[ir:a]C[But White misses his chance with 38.Kobayashi: "White 38 is dubious."White should have followed at `a'.];B[jq];W[jr];B[kr];W[ir];B[fc]C[Kobayashi: "White clearly falls behind when he lets Black play first at thetop with 43."];W[id];B[fe];W[df](;B[if]LB[db:a]C[Black 47.Kobayashi: "I expected the usual sequence at `a'."];W[lc];B[cc]C[Black 47 and 49.Kobayashi: "These moves astonished me."By now it was clear that Rin had switched over completely to a territorialstrategy.When Black switches to the corner with a move like 49, his intention isusually to make a trade, but here his aim is not only to live in the corner.but also to hollow out White's top area.Such a greedy strategy requires considerable self confidence.];W[dc];B[db];W[eb];B[cb];W[ec];B[be];W[hf]LB[if:t]C[White 56 starts the first hand-to-hand fighting of the game.];B[fb];W[fa];B[hb](;W[gd]LB[he:a]C[White 60 is the sealed move."What a place to have to seal a move," Kobayashi groaned.];B[fd];W[gf]C[White 60 and 62 are clearly designed to prevent Black from moving out intothe center.];B[ff];W[fg];B[ga];W[ea];B[jc];W[ic];B[ib];W[gc];B[gb];W[ig]C[The continuation to 72 was what Kobayashi expected.];B[ih]C[Then Rin had a surprise for Kobayashi in the shape of the clamp at 73.This extraordinary move is the highlight of the game.](;W[gg]LB[jg:a]C[Kojima 9-dan: "Wanting to extend at `a' is natural." But this leads to ako.Kojima: "Black 73 is a move that Rin can really be proud of."Having to connect docilely at 74 is extremely painful.];B[jg](;W[jf]LB[je:a]C[Next, White plays 76 to move out - it's better than a simple kosumi at `a'.](;B[hg]LB[kc:a][ig:72]C[The ponnuki of 77 looks very good, and of course the result represents asuccess for Black, but actually he had a better move.The sequence at `a' might have decided the game.];W[je];B[kc];W[lb];B[ld](;W[lf]LB[kd:a]C[White 82.Note that White can't cut at `a'.];B[nd];W[oc];B[lh]C[The fighting comes to a pause after Black 85.Black has destroyed White's top territory, and wiped out most of his centerthickness, so the result of his invasion has been a success.];W[mh];B[li];W[mg]C[The only drawback is that White is now able to poke his head out into thecenter with 86 and 88.This complicates the issue, and keeps White in the game.];B[ke];W[kf];B[nf];W[oj]LB[hg:t][if:t][jg:t][ih:t]C[Kobayashi launches a counterattack with 92; needless to say, his real aim isthe center t group.];B[ll]C[Since Black reinforces with 93, the continuation is natural.];W[pi];B[pk];W[ok];B[qi];W[oi];B[pl];W[kb]C[White 100.];B[jb];W[le];B[kd];W[qh];B[qg];W[qj];B[ri];W[rh];B[rj];W[rf]LB[mi:X]C[White 110.Now it is Kobayashi's turn to play a brilliancy, though this move does nothave the immediate impact on the spectator of Rin's clamp at 73.White 110 is part of Kobayashi's preparations for attacking in the center.Just why it is so clever requires a little explanation.In this game, the question of whether Black `X' will be sente or not will becrucial. Thanks to 110, it will not.](;B[rg]LB[mi:X][og:a]C[If Black is absolutely determined to make `X' sente, he can do so, but at aprice.Rin: "I could never play like that. Pushing down at 111 is the only move."];W[kk];B[lk];W[lj](;B[ik]LB[mj:a][hg:t][if:t][ih:t][jg:t][lh:t][li:t]C[When Black attacks with 112 and 114, Black would like to be able to counterwith `a', but the result looks like an easy win for White.The exchange here is an example of how much lies beneath the surface of atop-level professional game.White 114 is therefore very severe.Rin spent 28 minutes of painful cogitation before changing direction with115. This was another brilliancy that astonished the players in thepressroom.Black 115 indicates a change in strategy, but one thing that hasn't changedis that Black has already decided to sacrifice this t group. He is seekingthe most effective was to do so.](;W[kj]LB[il:a]C[White 116 is the most effective move.];B[il];W[im];B[jm]C[Black 117 and 119 set up a squeeze.];W[km];B[jn];W[hm];B[gm];W[gl];B[kl];W[jk];B[mm]C[Black 127.];W[nl];B[di];W[dh];B[ij];W[mj];B[fm];W[hl];B[fj];W[gj]C[White 136.];B[fi];W[eh];B[gi];W[el];B[dm];W[hi];B[hj];W[gh];B[gk]LB[gj:36]C[Black 145.];W[fh];B[gj];W[ii];B[ji];W[hh];B[jj];W[ki];B[kh];W[mi];B[bq]C[The squeeze works out nicely for Black.The thickness Black builds in the center proves its worth immediately, bymaking Black 155 absolutely sente.];W[cr];B[in];W[hk];B[jh];W[lg](;B[oq]LB[mr:a]C[Black 161 shows that Rin was confident of a win.If he thought he were behind, he would have gone all out with `a'.Actually Rin's judgement was correct; 161 is good enough (assuming correctendgame play follows).];W[nm](;B[mo]LB[mn:a]C[After all the involved and hectic fighting in this game, the outcome isinfluenced by a surprisingly simple mistake, one for which overconfidencewas again probably to blame.Instead of 163, there is no reason why Black can't block off this area at`a'.];W[ph];B[sf];W[og];B[sh];W[pf];B[sg];W[of];B[ng];W[no]C[White 172.];B[np];W[oo];B[po];W[ks];B[lr];W[bp]C[White 178.];B[ap];W[bf];B[ce];W[de];B[cf];W[bg];B[cd];W[br];B[gq];W[gr](;B[gp]LB[bi:a]C[Instead of 189, Black should play at `a'.];W[fq];B[bi];W[ls]C[The lead does not actually change hands until White plays 192 in sente.With 192, White gains two points in sente, and upsets Black's lead.Kobayashi had plenty of time left, so after 192 he played slowly andcarefully, making sure Rin didn't get another chance.];B[ms];W[js];B[mr];W[cg];B[mc];W[mb];B[da]C[Black 199.];W[ae];B[ad];W[af];B[ab];W[ar];B[aq];W[co];B[bm];W[ml];B[lm];W[ka]C[White 210.];B[qe];W[oh];B[fo];W[eo];B[dl];W[kg];B[mn];W[om];B[en]C[Black 219.];W[cq];B[ao];W[pm];B[qm];W[ci];B[cj];W[ja];B[ia];W[sd];B[se];W[ip];B[hn];W[ig]LB[fi:X][fj:X][gi:X][gj:X][gk:X][hj:X][hg:X][ih:X][ij:X][ik:X][il:X][jj:X][ji:X][jh:X][jg:X][kh:X][lh:X][li:X]C[White 232.Captures.];B[ef];W[io];B[jo];W[hc];B[ge];W[he];B[mk];W[nk];B[nh];W[ni];B[do]C[Black 243.];W[dn];B[nb];W[ob];B[do]LB[dn:44]C[Black 247 takes ko.];W[ep];B[ah];W[ql];B[qk];W[rl];B[rk];W[op];B[bh];W[dn]LB[do:47]C[White 256 takes ko.];B[em];W[do]C[Game ends after White 258.White wins by 3 1/2 points.It's certainly unusual for Rin to lose so many points in the endgame.As has so often been noted by professionals, a psychological factor comesinto play: it's hard to go all out and take risks when you're ahead, butthere's nothing more dangerous than trying to coast to a win.Despite a disappointing ending for Rin fans, this was an interesting anddramatic game, with more than it's share of unexpected moves.It will probably be remembered as one of the great games in the history ofthe Meijin title.])(;B[bi]LB[fq:X][ls:Y]C[After Black 1, if the liberties are filled in, Black will be able to aimat pushing out at `X', so White won't be able to play `Y'.Therefore...];W[cg]C[...White will answer at 2.];B[gp];W[fq];B[js]C[Black would exchange 3 for 4, and then throw in at 5.]))(;B[mn]C[Black can block with 1.];W[nn];B[no]C[This would keep Black's lead safe.]))(;AB[lq]AW[qq]LB[lq:1][mr:X][qq:t]C[Black 1 here does not defend as well as Black `X' against White's 3-3invasion .]))(;W[il]C[If White simply blocks at 1...];B[kj];W[mj];B[jk];W[kl];B[ji]C[...Black lives with 2 to 6.];W[kh]C[Attacking his eye shape with 7 fails.];B[hk]C[Black 8 will be sente.]))(;B[mj]C[Black would like to counter with the atari at 1.];W[kj];B[mi]C[Black 3 threatens to cut...](;W[og]LB[rf:t][rg:s]C[...but White is able to defend against it in sente, thanks to 110 (t).There is one problem however: White 4 will be sente against the blackgroup at any time; if so, doesn't White lose points by exchanging 110 (t)for 111 (s)?The diagram is the proof that White's move is really a brilliancy.];B[pf];W[mk]C[So White has time to cut at 6.];B[nk];W[ml];B[nl];W[mm];B[nj];W[lm];B[nm]C[Black ends in gote...];W[lq]C[...letting White switch to 14.This result looks like an easy win for White.])(;AW[mk]AW[nk]AB[rf]AB[ml]AB[nh]AW[og]LB[mj:1][kj:2][mi:3][og:4][rf:5][mk:6][mk:6][ml:7][nk:8][nh:9]C[Without the 110-111 exchange, if White keeps the contact play (4 here)in reserve, Black can answer at 5.If White then cuts at 6, Black can counter with 7 and 9.In short, 4 doesn't work now.Kojima: "Kobayashi had read all this out. You've got to admire him. Youcan see why he's been Meijin for four years."])))(;B[og]C[Black can extend to 1.];W[rg];B[pf]LB[mi:X]C[After he lives with 3, Black `X' will be sente, but Black gives up toomuch on the side.]))(;W[kd]LB[jc:t][kc:t][ld:t][md:t]C[If White cuts...];B[kb];W[ja];B[ka];W[ia];B[nd];W[oc];B[jd]C[Black 8.];W[ke];B[ie];W[he];B[ig];W[kg];B[kh];W[lg](;B[lh]LB[eg:X]C[...Black counter attacks with 8 to 16, and also has the hanedashi (outerhane) of `X', so White collapses.])(;AB[lh]AB[eg]LB[eg:X][fg:t][gg:t]C[Black also has the hanedashi or outer hane at `X'.])))(;B[kc]C[Black 1 forces an exchange...];W[lb]C[...for White 2.];B[kf]LB[jf:t]C[Then Black should atari on the outside with 3.];W[ie];B[ke];W[jh];B[kg];W[ji]C[The moves to 8 are more of less forced.This lets White settle his group, but Black walls off the center right,and...];B[lq]C[...Black gets sente to switch to 9 at the bottom, a move that he's beenkeen to play for a while.]))(;W[je]LB[id:t]C[This diagonal move is not so effective.]))(;W[jg]LB[ig:t]C[Extending to 1 is natural, but...];B[eg]C[..White will counter with the strong move of 2.];W[ef]LB[df:t][dd:t][dc:t][ec:t][eb:t][ea:t][fa:t]C[Cutting at 3 is the only move, as any other move will let Black cut offthe white t group above.];B[fh];W[gg];B[eh]C[But Black 4 and 6 put White on the spot.];W[gi]LB[ih:t]C[Normally, White could capture Black with 7, but Black's t clamping stonegets in the way.];B[gh]LB[hg:X][hh:X]C[When Black pushes through, a ko follows.Having to fight a ko here would be unbearable.]))(;W[he]C[One's first instinct is to pull back at 1.];B[fg]LB[fe:t]C[Kobayashi: "But that's no good when Black jumps to 2".];W[eh]C[White can't omit 3, so...];B[gh]C[...Black moves out powerfully into the center with 4.]))(;B[db]C[Black 1 is standard.];W[cc];B[hb]C[Kobayashi expected the sequence through 3.]))(;W[ir]C[White should have made the diagonal play at 1.];B[gq];W[gr];B[kq];W[id];B[cc]C[Kobayashi: "This variation would have give quite a reasonable game."]))(;B[gq]LB[hq:t]C[Attaching here is better.]))(;B[fk]LB[ej:a]C[Black 1 is an alternative.];W[ej];B[ek];W[dk];B[dl];W[ck];B[cl];W[bk];B[gi]C[The hypothetical sequence to 9 lets White secure a large side territory,but maintains Black's center moyo.]))(;B[eh]LB[dj:t][cn:t][ho:t][jp:t][pp:t][pj:t][pg:t][md:t][oe:t]C[Takemiya style.];W[df]C[White would probably respond at 2.Presumably Rin didn't want to help White strengthen himself.]))(;B[qe]C[If Black connects...];W[ne]C[...White plays the hane of 2.];B[nd];W[oc];B[pg];W[nf];B[le];W[og]C[Black is short of liberties, making White 8 sente, so the fight looks goodfor White.]))(;W[ne]LB[dp:t]C[White can play at 1 when the ladder is favorable, as it is in thisposition because of White's t stone.];B[nd];W[oc];B[pg];W[nf];B[le];W[rd];B[og];W[re]LB[dp:t]C[The sequence to 9 is likely.]))
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Kobayashi Koichi, Kisei, Meijin, and Gosei.    Rin Kaiho, 9-dan.
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