(;FF[4]GM[1]SZ[19]ST[2]CA[UTF-8]AP[SGFC:1.17]PB[lorill]BR[6k]PW[greci]WR[5k]KM[0.5]DT[2010-06-07]PC[The KGS Go Server at http://www.gokgs.com/]RE[B+5.5]TM[1500]RU[Japanese]C[Hi, I'm black in this game that I won, but would have lost with proper komi.I left a bunch of questions and remarks for various moves, and I'm mostly interrested to see if my self review is right.I also would like to see if my multiple sacrifice in yose were any good.Thanks a lot !===My comments come after the "===".There is an overview at the end.I also used this review as an excuse to procrastinate, so there's alot of stuff here. Some of the longer variations just go into the intuition as to why there's aji in a situation, and not meant to be how far you should read.You played well, but you gave up many points from when the game entered yose.];B[pd];W[dp];B[pp];W[dd];B[fq];W[dj]LB[dm:C][cn:A][cq:B]TR[fc][pj][jp]C[===As you pointed out, the triangled points are some non-local big moves. Local continuations are marked with letters.](;B[cn]LB[fc:A][jp:B]C[This was my first hesitation. I also wanted to play either at K4 or F17, but in the end decided for this move, as it applies more pressures on white and weaken his sanreisen. Is it correct ?===See prior move. This move is fine and puts the situation into a more familiar relm of joseki.For reference, joseki is white D6 from here.](;W[eo];B[cq];W[cp];B[dq];W[gp];B[gq]C[Trying not to be enclosed, even if he gets a well directed wall];W[hp](;B[iq];W[ip](;B[fc]C[Probably a mistake. Should have pushed once more, or played at J2 instead of J3 for the previous move ?===yes, If you jump to J3, you need to extend again.];W[df];B[db];W[hq];B[hr]C[I also wanted to play at C17, but I thought I could still take it later];W[ir];B[gr];W[jq]C[===Yes, giving white a very useful ponnuki is very painful. White's influence is very large and strong.](;B[cc];W[cd]C[===This is certainly big territorially, and the exchange is profit for you, but you may also want to consider holding this in reserve. After this exchange, white's left side is more solid than before it. If you had wanted to activate C6, or invade at D12, it is considerably harder now. The cash may be worth it, even this early, but I want to make sure you're aware that you're also helping white remove aji.](;B[fe]C[Trying to reduce his side, and build the top, but it's probably to open. Would a move around J16 be better ?===This seems like a decent idea. Another might be a reduction / capping move. And yet another is an invasion or trying to do something with C6. See variations.](;W[pn];B[nq];W[qp];B[qq];W[qo](;B[qk]C[Probably a mistake, S3 instead ?===S3 is very important. This is especially the case with white's powerful ponnuki at k3 bearing down on black's corner. If that corner comes under attack, then it will be very difficult on black, who will likely get covered. White will get even more influence to use for the center.];W[rq];B[qr](;W[rr];B[lq];W[qf];B[qh];W[of];B[nd];W[rd];B[qc];W[rc];B[bp]C[This is sente, but is it the good timing ?===I can't say for sure, but it seems reasonable to me.];W[bo];B[bq];W[co]C[===You have B6 later on to help C6 if you try to do something with it.](;B[nf]C[The attachment is probably bad, but N14 looked to slack, with my two stones in the right side.];W[ng];B[mf];W[og](;B[qm];W[po];B[op];W[mn]C[===White starts to make a center.](;B[eg]C[===And this kind of idea is very good. You want to limit white while expanding yourself. The only concern is whether the choice of a knight's move is a good idea.](;W[dg](;B[dl]C[Trying to reduce by sacrificing C6 before it's too late. Or is it already ?=== B6 first, to make it a little bigger is also possible. Why sacrifice 1 stone when you can sacrifice 2? :)];W[if](;B[ej]C[A turning point, I thought I was way ahead and would win if I destroyed is center moyo, and he did the same to my top one. Was it better to defend say at J16, or to fight at J12 ?===See variation.];W[ei];B[dk];W[fj];B[cj];W[di]C[===So now is getting to be an ideal time to B6 to actually try to make life.](;B[ci];W[ch];B[bh];W[bg];B[ai]C[===Without the B6 exchange, white has more free reign to challenge your life status. See variations.](;W[em];B[bl];W[bn];B[bm];W[id]C[We both had what we wanted, I live inside, and he destroyed my top potential. I feel ahead in territory, but white still has a lot of potential in the center, and no really weak group.](;B[lg]C[I decided to reduce what I could easily before entering yose.===You can also consider black G13, a key shape point. I prefer black L17. See variations.];W[gg];B[fh]C[===This seems silly, white can just cut.](;W[gh];B[fi];W[gi];B[dh];W[ek];B[eh](;W[cg]C[I don't undestand why he didn't connect at E10. Did I miss something ?===Helps his C16 live if he choses to, but he later abandoned it, so not sure.];B[ej]C[===Black is very fortunate to not lose E13 group, as in the variations. Black should be able to count, see that he's ahead, and focus on simplifying the game/strengthening his groups.](;W[fk]C[===White chooses a wall instead of life.];B[bc];W[fd];B[ed];W[ef];B[ff];W[fg];B[di];W[gd];B[ee];W[gc];B[fb];W[gb];B[bd];W[ec];B[dc]C[White is dead, but has top territory as an exchange.===This is true, but it's a pretty pricey exchange at that, the corner couldn't be less than 40 points, as all that's now black's territory. White has sealed in black, so maybe he can make some use of his wall for the middle, but the middle is looking smaller and smaller all the time. Black just has to simplify the game and coast to a win.];W[qj](;B[pj]C[I don't know the proper move here. Was connecting under better ?===Yes. Basically, white has influence out there to attack you with. You'd rather settle and live locally, than run out, and have white actually be able to use his influence. There's a difference between solidifying yourself by adding power towards the middle, and having to run for life.Living is your only concern, the center is too small, even if white gets all of it.];W[qi];B[pi];W[rh](;B[rg]C[I misread the semeai. Now I have a weak group, which will help white to build the center.];W[qg];B[ph];W[ri];B[sg]C[===Erases aji.];W[rf];B[rk]C[===Now this is not sente. Having this be gote is all the difference in the world.];W[pk];B[sj];W[sf]C[===](;B[pl]C[===This is a classic example of when to think about the driving tesuji.See variation.];W[ok];B[ol]C[I don't think I'm alive locally, so trying to flee and destroy the center===Living is your only concern, the center is too small, even if white gets all of it. Your concern should be that R7 lives, and that O16 does not fall under a severe attack. If you pay attention to those, you will be fine.];W[nk];B[rn];W[ro];B[pm];W[nn];B[rl]C[I was surprise he let me live, but I'm enclosed and gote, so it's probably good enough for white.===Not good enough for white. White cannot get all of the middle.](;W[mi];B[kc]C[===Good idea. Strengthen your group, and snag a big point.];W[lp];B[mp];W[lo];B[li];W[lj];B[ki];W[kj];B[mh];W[ni];B[nh]C[===This move is sente, but that doesn't mean it's good for you. This will always be here later if you want to make it later, but playing it now removes a liberty from you. That liberty means that N13 will be atari. White would never play O12 here, it's too soon. You'll have your chance later when you're sure you don't need the liberty.This liberty can make all the difference in the world...];W[oh](;B[hj]C[===This is a move of desperation, as though you were down by so much you had to play such moves. You are ahead, strengthen and simplify. See variation.];W[ji];B[jh];W[ih];B[ii];W[jj];B[ig];W[hh];B[kg]C[===So you just gave white 6 points compared to if you had played simply and strongly. It is white who must take risks.];W[hg];B[el];W[fl];B[fn]C[wrong side. I don't know why I played this sequence, black doesn't gain anything.===Not only does it not help black, it gives white a point for the capture.];W[en];B[fm];W[fo];B[gj];W[gm]C[===All wasted threats.Later on, you could of made a 6 point move that threatened a ko, thus making it sente. You'd be 6 points better off at the end of the game without all these wasted threats.];B[gl];W[gn];B[gk];W[fm];B[il]C[===This is silly, there's no life there. This is like passing. Giving white sente is just going to reduce more of your 15-20 point lead away.](;W[jm];B[nl];W[ml];B[mk];W[lk];B[mm];W[ll];B[nm];W[lm];B[kq];W[kp];B[he]C[===You should read this first. Can it even live? If not, you're bleeding your lead away.];W[ge];B[ie];W[gf];B[eb](;W[jg];B[jd];W[kh];B[ic]C[This felt bigger than defending the two stones.===The two stones are worth 5 points right off the bat (4 for capture, +1 for K12) Furthermore they set up N13, which is a 4 point gote move for either side. Either side has a 50/50 chance of getting it, so that's considered a further 2 points. So it's about 7 points, plus a tiny bit more depending on what happens if white also captures n12.J17 is big, probably worth it, so I think you're correct, but I wanted to make sure you knew that M11 is also valuable, maybe more-so than it seems.];W[lh](;B[qb]C[===This move is odd, it's like S18, but worth a few points less. See the variation for a way to count it.];W[kf];B[le]C[same Idea. The two stones are 4 pts gote if I count well.===You mean N12? It's immediately 4 points, but there's the M14 gote followup which both sides have a 50/50 chance of getting. M14 has even more risky dangerous business, and at the very least white can then push at L15 in sente for a point. So the value is more like 6.5 or so. Still, I'm not saying that you choosing not to save them is bad, but it's worth more than you think.];W[mg](;B[kr]C[still the same idea. In the end, it was probably a little too much ?===Again, there are weaknesses left behind after white M14. That being said, L2 is pretty big. BTW, S1 would be sente if black had more ko threats. S1 would be worth about 6 points then, as white r1 is sente for him.Also, if the G8 area was left as it was with all the potential threats, then S1 would certainly be dangerous for white to ignore.];W[lf];B[oe];W[ke];B[ld]C[===So you see that it was more than just 4 points.];W[hd]C[===Now, K15 is 6 points. S1 is also 6, but S1 is more interesting for you, as you can set up a ko later. The threat of a ko later would possibly cause white to have to at some time come back to fix it, as black's O10 ko threats aren't going away. See variation.](;B[je];W[ja]LB[ha:2][ka:1][jb:3]TR[ib]SQ[kb]C[===So, in short, to handle a monkey jump, there are usually 3 standard moves. They are numbered in their preferred order. Sometimes triangle can be used, and sometimes you just have to play square. J17 is very rarely a good call. There are sometimes cases, but it should be considered last.Here 1 and 2 don't work, so you can go with 3. See variation.](;B[ia];W[ib];B[jb];W[ha];B[ka]C[===Also, if white wants to end in sente, white can stop here, glad that he reduced black in sente. He can come back to fill the ko later after he's taken some other big sente points, such as R1.];W[ia]C[===The difference is that white can play H17 for a point later. The ko is big enough that it would probably be sente later on, so we should count H18 as an assured point for white. Also, K17 is certainly not a point for black now, while in the other variation it had a chance of being one. So that's 1.5 points difference, plus one because white captured a stone. 2.5 points overall difference to the variation. But you also have to add in whatever might happen if white tenuki instead of J19, as that ko isn't worth filling yet with juicy sente like R1. The difference might be larger, as white could play bigger moves before J19.If you're more interested in monkey jumps, Guo Juan's website has two lectures on them (the first explains responses, the second is more so just problems and examples). It's probably worth the $1 (well, 1 euro) price. There is also a book I believe on them, but I'm not familiar with it. I am in no way affiliated with Guo Juan nor do I advertise for her :)];B[rb];W[me];B[ne];W[kd];B[lc];W[qs];B[pr];W[ps];B[os];W[rs];B[or];W[hc];B[jc];W[qd];B[sb];W[pe];B[on]C[===Now that white can live locally, this isn't worth anything.];W[oo];B[no](;W[so]C[===So you played P6 and O5, which didn't reduce white's points, and white played T5 then, which increased his points. Also, white could of played T6 to actually reduce you too, with R6 being a further point with a threat of a ko for more points. All in all you would lose a few point through all this.];B[sn];W[mo];B[qn]C[free move for white. I miscounted white liberties on the bottom.===Even if white could be killed, he can't right now, because of the double ko. He takes one, you make a threat, he responds, you take it back and he just takes the other.];W[eq];B[er];W[ep];B[sc];W[sd];B[np];W[hs];B[sp];W[rp]C[===Wasted ko threats.];B[gs];W[is](;B[ks]C[===This move is like K2, but 1-2 points worse off. See variation.];W[jr];B[si];W[sh];B[rj]C[too small. 1pt reverse sente ?===Yes, black D6 is worth much more. Compare it with if white C7.];W[fp];B[dr];W[cm];B[dm];W[dn];B[cl];W[am];B[al];W[an];B[fa];W[ga];B[ap];W[cn];B[om];W[jf];B[tt];W[hf];B[tt];W[tt]TW[hb][qe][re][se][pf][ig][kg][lg][pg][rg][sg][jh][mh][nh][ph][qh][hi][ii][ki][li][oi][pi][gj][hj][ij][mj][nj][oj][pj][gk][hk][ik][jk][kk][mk][gl][hl][il][jl][kl][hm][im][km][fn][hn][in][jn][kn][ln][do][go][ho][io][jo][ko][jp][sp][iq][sq][sr][ss]TB[aa][ba][ca][da][ea][la][ma][na][oa][pa][qa][ra][sa][ab][bb][cb][kb][lb][mb][nb][ob][pb][ac][ec][mc][nc][oc][pc][ad][cd][dd][md][od][ae][be][ce][de][me][af][bf][cf][df][ef][ag][bg][cg][dg][ah][ch][bi][ei][aj][bj][dj][ak][bk][ck][sk][ql][sl][rm][sm][aq][mq][oq][pq][ar][br][cr][fr][lr][mr][nr][as][bs][cs][ds][es][fs][ls][ms][ns]C[In the end, black wins by 5.5, so I would have lost by 0.5 if I was playing as a 5k.Thanks for watching and commenting !===In an overview:You took territory while giving influence, which is perfectly valid. However, there were several times where you could of made a different move to accomplish the same purpose that would help counter white's influence, but didn't go for it. That might be a lack of whole-board sight or thinking. Later on, you had a comfortable lead, but started getting jealous of white's center, even though it was small. You even made some desperate moves to try to reduce it further, but those got cut off losing you many points. Not only did those get cut off, but they paved the way for white to make many reductions and small captures. Through that, and other miscellaneous mistakes In the endgame, you gave up about 20+ points of your lead.Key points to work on:1) Think and see more in the whole board. If there's multiple moves to accomplish the same purpose, try to find ones that have a more global value, such as helping with the balance of power.2) Don't get so jealous of your opponent's territory even when it is not enough, but try to count and maintain the balance.3) Study more of the endgame, or else be more careful. One of the elementary series of go books is on the endgame, and you might find it valuable.])(;B[jr]C[===White is 1 point smaller, and you'll still get L1 later. Furthermore, K1 is sente for you, so you'll probably get it right away. If white takes it, it's gote and you'll just snatch up one of the other gote moves that's worth points.]))(;W[sn];B[sm];W[so]))(;B[jb];W[ia];B[ka];W[hb];B[ib];W[ha]C[===White has no points there, and you have a 50/50 chance of making K17 be a point.]))(;B[rs];W[je];B[on];W[oo];B[no];W[mo];B[np];W[om]))(;B[rs]C[===If black had more ko threats, this would be big and sente.]))(;B[rb]TR[sd][re][se]C[===Bigger than R18. 3 points or more difference actually. Let's count it.Like this, white can hope to get no more than 2-3 points around the triangles. If black played R18 instead of S18, it would be the same if black came back to turn at S18, but there's a good chance white will get S18 for himself. If that's the case, then white immediately gets 1 more point of territory. Also, white S18 sets up R19 sente, which is worth 3 points in sente.Let's go over that again, if black R18, then S18 is gote for both sides. Let's simplify and say both sides have a 50/50 chance of getting it. S18 decides if white gets T17 as a point, so that's 1 for now. White S18 makes R19 sente, so white will waste no time in taking the sente 4 points (2 territory for him, minus 2 for black). If black blows sente to make up for this, white gets a gote move elsewhere of comparable value. Now, look at black having S18. He's probably going to get R19 as a point, so that brings the total value to 6 points difference between black S18 and R18, to go to whoever get S18. So it's 3 points if you think that either side has a 50/50 chance at it.];W[sb];B[qb]))(;W[je]C[===White can just kill these stones too. 4 point capture + 1 or 2 points in territory he wouldn't of had, it could be another loss of 5 points through carelessness.]))(;W[jb]))(;B[ji]C[===Make yourself a strong group, especially after having lost the liberty with O12.];W[jj];B[ii];W[ij];B[nl];W[ml];B[ib];W[qb];B[pb];W[rb];B[pe]C[===White cannot make up the 25 points or so he's behind.];W[qs];B[pr];W[ps];B[os];W[rs];B[nr];W[kr];B[lr]))(;W[kh];B[lh];W[li];B[kg];W[jh];B[lo];W[kn];B[kc]C[===The game is hopeless for white.]))(;B[ok]C[===This is called the driving tesuji. You push him out, only to drive him around for your benefit. This can make it very dangerous for white.];W[pl];B[pm]C[===White must keep going or lose his cutting stones.];W[ol];B[om];W[nl];B[on]C[===And white is cut off.](;W[oo];B[no];W[nn]C[===Very dangerous for white.];B[rn](;W[so];B[ro];W[rp];B[rs])(;W[ro];B[so];W[sp];B[sn]C[===This just wont work for white.];W[rs];B[qn];W[rp];B[sr]))(;W[rn];B[oo]C[===Perhaps you both let each other live.];W[rm];B[ql])))(;B[rk]C[===Better to make a little bit of eyeshape in sente, and leave S13 for aji. Though it's still a little difficult.];W[ri](;B[ol];W[rn];B[li]C[===Many possibilities.])(;B[rn])))(;B[rj]C[===This is stronger for life.](;W[qi];B[ri];W[ph];B[rg];W[qg];B[rh];W[rf];B[pk];W[oj];B[rn]C[===Very comfortable.])(;W[ri]C[===White here doesn't work so well.];B[qi];W[pj];B[rk];W[rh];B[rg];W[qg];B[sh])))(;W[bc]C[===White has no time to fix F9 if he's going for life. But white might be going for the center still.];B[bb](;W[be];B[ac](;W[bd];B[ad](;W[ae];B[ee];W[de];B[ag];W[af];B[cf])(;W[af];B[cf]))(;W[ad];B[bd];W[ae];B[ee]))(;W[ad];B[be];W[bd])(;W[ee](;B[bd];W[ff];B[ef];W[fd];B[ge];W[gd])(;B[fd];W[be];B[ac];W[bd](;B[ad];W[ce])(;B[ce];W[cf])))))(;W[ej];B[cg]C[===White's chances of living are a little worse here, perhaps that's his motivation. Also, there are a few places where black might force a ko, and saving 3 stones is surely not worth whatever ko threat of black's he'll have to ignore.];W[cf]C[===Black shouldn't let white fight this ko, so filling it is reasonable. There might be chances for kos later.];B[ch](;W[be];B[bc]C[===This is the key point in the shape.];W[af];B[ad];W[ae];B[ag]C[===And it's a ko, what's more black has absolutely nothing to lose by losing the ko. White has maybe 25 points to lose, so all of white's threats have to be of the 25-point nature. Black just has to make a 10 point or so threat to profit nicely (since white saved D11).])(;W[bc];B[bb](;W[be];B[ac](;W[bd];B[ag];W[af])(;W[ad]C[===This ko is worth a little tiny bit more to black than the other, but black can take first.];B[bd];W[af];B[bc]C[===Or it reverts back to the other ko.]))(;W[ad];B[be]))))(;W[ef](;B[ff];W[fg]C[===And playing F12 to lose it with no compensation hurts.])(;B[fi];W[ek]C[===White doesn't care, white wants to start a fight and utilize his influence, sending you running desperate to try to make life somewhere. That's how white can make points.])))(;B[kc]C[===You can also take away some of the option of white living locally like so. Also making territory, and you can connect F17 later if things get hairy.];W[lh];B[ko];W[jn];B[gg];W[hi];B[ek];W[fk];B[fp];W[fo];B[kn];W[km];B[jo];W[in]C[===The game is very difficult for white.](;B[ol])(;B[rn])(;B[rg])(;B[oi]))(;B[gg]C[===To reduce white, this feels better. It gives you good shape, pressures j16 a little bit more. Also, the area around n13 isn't too interesting for white, as you have your group on the right side to stop much from happening there.];W[lc]C[===Perhaps white tries to wreck you a bit. This is also why I prefer black L17 above. White is behind in territory, but you're going to get a weak group. With a weak group white can use his influence to attack.];B[oc]C[=== Let's say you defend yourself some way or another.];W[hi]C[===The story's a little different than from above, as white has some territory on top that used to be yours. This still may be doable for black, but tough.]))(;W[bm]C[===For example.My variations may have flaws, but you can see it's pretty tough and could be difficult for black to make life. If you had B6 exchanged for A5, you'd feel a lot more comfortable.](;B[bn];W[an];B[bl]C[===Maybe black can be tricky.];W[bk]C[===But I think this leaves him with only 1 eye still.](;B[al];W[bj];B[am];W[ao];B[cm];W[ck]C[===Black has one eye so far, needs to run and struggle for second.];B[en];W[fn](;B[em];W[dn])(;B[dn];W[em];B[ep];W[fp];B[eq];W[do]))(;B[cl];W[al];B[ak];W[aj];B[bj]C[===White has just enough liberties.])(;B[ck];W[al])(;B[ak];W[cl];B[al];W[am];B[aj];W[cm];B[ck];W[bj]))(;B[bk];W[bl])(;B[bl];W[bk](;B[ck];W[al])(;B[al];W[bj](;B[bi];W[ck];B[cl];W[dn]C[===Black still is in need of one more eye. If he runs, finally white has the chance to use his influence in a fight to determine the game.])(;B[bn];W[cm];B[dm];W[an];B[dn];W[am])))))(;B[bn];W[ao];B[ci];W[ch];B[bh];W[bg];B[ai];W[bm]C[===Now this doesn't strike me as being so dangerous](;B[bl]C[===Perhaps having c6 lets you capture B7 if white's not careful.](;W[bk];B[am];W[bj];B[bi];W[ck];B[cl])(;W[an];B[al];W[cm];B[cl]))(;B[cm]C[===Or perhaps this, but black's life is much easier on him now.](;W[bl];B[an];W[bk];B[bj];W[ck];B[ak];W[al];B[aj];W[ag];B[am])(;W[an];B[bl](;W[al];B[ak];W[am];B[bk])(;W[am];B[al])))))(;B[id]C[===Here is very large. It's hard to say, but white will have a hard time making enough out of the center. If we were to go back in time and place R7 at P9, E13 at F13, and other very minor changes, then this certainly seems the way to go. This is a good example of the slight differences and minor points. For example, with R7, you wanted to secure a group, which is a good idea. Globally you would like to do so by making some power for yourself, to help balance out white's monopoly on influence.If I were black in this game, I would play here, and sort of dare white to make enough out of the center. Also, J14 is also a little oddly placed now, it's a little too deep to be for the purpose of white forming a moyo. In fact, it may come under attack - if white tries to run with it he'll destroy his center.](;W[mg]C[===for example, this move by either side is soon going to be very large. If/When white takes it, J14 becomes weak.];B[kf])(;W[kg](;B[gg]C[===And black has big moves like this.])(;B[ke]C[===Let's say black takes it one further, and further dares white to make enough. Black still has enough reduction techniques to make it close.](;W[ff];B[ko]C[===Black has this, if white tries to seperate, it seems doubtful that white can kill black. Let's see it out some.](;W[kp];B[lo];W[lp];B[mo];W[mp];B[no];W[np];B[oo];W[mq];B[nr](;W[om]C[===If white defends, black should be able to live locally.];B[or](;W[mr];B[pq])(;W[pq];B[pr];W[mr];B[qs]))(;W[mr];B[nm](;W[pm];B[ll]C[===Otherwise black should be able to live in the center.](;W[pl];B[rn])(;W[rn];B[pl]))(;W[lm]C[===This seems unlikely to work for white at all.];B[om];W[pm];B[pl];W[ol];B[nk];W[ok];B[oj];W[pk];B[pj];W[ql];B[nl];W[pl](;B[mj])(;B[mi]))))(;W[jn];B[gf];W[fg];B[gg];W[fh];B[gh]))(;W[ko];B[gg];W[fi];B[hh];W[hj];B[jh];W[jj])))))(;B[bn](;W[dn];B[ao];W[cm];B[ep]C[===White can't be happy with this.];W[do];B[bm];W[cl];B[bl];W[ck];B[gh])(;W[ao]C[===When white splits, you're a bit stronger than without the B6 A5 exchange. Granted, this takes away your endgame move at A5, so you should weigh that in too.])))(;W[ef];B[ff];W[fg];B[gg];W[fh];B[gh];W[fi]C[===White is bigger and black smaller than in the 1-point jump version.]))(;B[fg]C[===A jump is simpler, and simplifying for you (since you have a comfortable and sizable territorial lead) is probably a good idea.];W[eh];B[gi]C[===White can invade your top still, but it's more difficult and even with it, you should get able to erase his center in the process, possibly setting yourself to do something with the lower left.]))(;B[ok]TR[ng][og][dj][pn][eo][gp][hp][ip][jq]C[===Jumping out is also viable. The good thing about this is that it serves to hamper white utalizing his influence. P9 solidifies you and helps break into the white ring of influence that was forming. Furthermore, it makes a black turn at N13, soon, feel like there's a little more pressure.]))(;B[bn]C[===Later...];W[ao])(;B[mf]C[===Since S7 slide is still available to you, your stones should be fine.]))(;W[no];B[rr];W[fg]))(;B[rq]C[===This is simpler for black.];W[qj];B[jd]C[===Then black can get some high stones to help deal with a possible center if white tries to develop one. Furthermore, O3 can try to snake into white's center without having to worry so much about making life.]))(;W[fg]C[===If white plays along, I'm not sure who is better off. It may come down to whether C6's aji can be effective.]))(;B[dh]C[===Now this is much more difficult after the C17 C16 exchange. White can attack it very vigorously.White's attack options are probably centered around leaning against F17, whether immediately or after E11.](;W[fd];B[gd];W[ge];B[fe];W[ff];B[ed];W[ee](;B[fd];W[fh])(;B[fh];W[hd]C[===If black tries to run with D12, white can wreck the top, and black F12 is still very weak.];B[he];W[fd]))(;W[ei];B[eh];W[fh];B[eg];W[fd];B[gd](;W[fe]C[===You might have to worry about the G17 cut too, or whether E17 works to split.])(;W[ge](;B[ed];W[fe];B[ee];W[ef])(;B[fe];W[ff];B[ed];W[ee];B[fd];W[ef]))))(;B[fj]C[===If you're worried about white's center influence, you can cap here.]))(;B[dh]C[===Later, or even now, you can invade. This has the advantage that it's not just an invasion, it's an attack that splits off white D14. This can also be used to later activate c6. You may not want to do this now, but this is a possibility you at least might want to keep in store for later.The rest of this variation is just to show the feasibility of making something here.];W[ei];B[eh];W[fh];B[eg];W[fd]C[===White's group is weaker, so white's technique is harder to pull off.];B[gd];W[ge];B[fe];W[ff];B[ed];W[ee];B[fd](;W[fg];B[ce];W[de];B[cd];W[cf];B[dc]C[===If this result, than this is better for you than if you had played C17 and white had C16. Also, there's still a little aji, as the E14 cut is there for later, meaning that B14 could be big yose for you.])(;W[ef];B[ce]C[===Now this is open.](;W[cd];B[fg];W[gg];B[cf](;W[dg];B[de];W[cg];B[bd]C[===Very large corner for black])(;W[de];B[bd];W[bc];B[be];W[cb];B[dc];W[cc];B[cj]C[===White has to worry about F11 cuts as well. Anyway, the idea is that there's aji in this position that is greatly reduced when you play C17. You may want to take the cash later and let white eliminate some of the aji, but you might as well leave this open for youself for now.]))(;W[cf];B[cd]C[===If white plays to defend, your position is better than with C17 for C16]))))(;B[jq]))(;B[hq];W[ip]C[===White might be looking like he's building alot, but C6 can be a thorn in white's side, white will have to add moves to seal this.]))(;W[dn]LB[dm:A][cq:B]C[===Black A or B](;B[cq];W[co];B[dq];W[cm]C[===Takes the corner in exchange for giving white his side. The reason this is joseki is that white prefered the left side, that's why he played D10, and white's strength there has very little aji in it, and faces in the direction white wanted.])(;B[dm];W[en];B[cp];W[co];B[bo];W[do];B[bm];W[cq];B[bp];W[cl];B[cm];W[eq]C[===Black's group is small, but he got his choice of side. Also white's influence isn't perfect.])))(;B[cq];W[cp];B[dq];W[ep];B[fp];W[eq];B[er];W[dr];B[cr];W[fr];B[ds];W[fo]C[===Bost sides press against each other.];B[go];W[gn];B[hp];W[fn];B[hn]C[===Both sides build and continue pressing.];W[hm];B[in];W[im];B[jn])(;B[dm]C[===This one is potentially complicated, and there are many ways in which white might be tricked. Refer to a joseki reference (or even kogos) for the variations.]))
Share |

greci    lorill
  Wgo(JS)  WebGo(JS)    Telecharger     http://gokifu.com/
???????@Mail.ru